
#include "Application.h"


void Application::onTouchDown(float x, float y)
{
	touchDownDelegate.call(x, y);
}

void Application::onTouchMove(float x, float y)
{
	touchMoveDelegate.call(x, y);
}

void Application::onTouchUp(float x, float y)
{
	touchUpDelegate.call(x, y);
}

void Application::update()
{
	updateDelegate.call();
}

void Application::draw()
{
	drawDelegate.call();
}